Will of Fire » Jutsus and modes
Jutsus and modes
Each clan has its own repertoire: level-1 jutsus come learned; the rest are learned with the hand-seal minigame once you reach their level. The damage shown is at level 1 and grows 10% per level; jutsus are aimed with the mouse or a finger.
Aburame · basic attack: Enjambre
| Level | Jutsu | Kind | Chakra | Cooldown | Damage | Reach | Notes |
|---|---|---|---|---|---|---|---|
| 1 | Kikaichuu no Jutsu | Projectile | 10 | 2 s | 12–18 | 6 | |
| 1 | Shuriken | Projectile | 0 | 1.2 s | 6–11 | 7 | |
| 3 | Kikaichuu Bashira | Target | 25 | 5 s | 8–12 | 6 | 3 hits |
| 4 | Kawarimi no Jutsu | Blink | 15 | 8 s | — | 4 | no damage |
| 8 | Kikaichuu Arare | Area | 30 | 6 s | 16–24 | — | |
| 12 | Kikaichuu Yajiri | Projectile | 20 | 4 s | 9–13 | 7 | |
| 18 | Kikaichuu Mushidama | Target | 35 | 11 s | 6–9 | 5 | 3 hits, stuns 2 s |
| 26 | Mushi Kabe | Area | 45 | 10 s | 22–30 | — | shields you 1.8 s |
| 32 | Kikaichuu Taifuu | Wave | 60 | 15 s | 38–50 | 6 | stuns 0.7 s |
Modes
Unlocked in a trial with the clan master and switched on at will; one at a time, they last while you are connected.
| Level | Mode | Chakra | Effect |
|---|---|---|---|
| 15 | Kikaichuu: swarm The insects protect you: +10% damage, +5 health per second, +5% defence. | 40 | +10% damage, +5 health/s, +5% defence |
| 50 | Sennin Mode Natural energy: +20% damage, +20% health, +10% speed, +10% defence, +5 health per second. | 100 | +20% damage, +20% health, +10% speed, +10% defence, +5 health/s |