Will of Fire » Jutsus and modes
Jutsus and modes
Each clan has its own repertoire: level-1 jutsus come learned; the rest are learned with the hand-seal minigame once you reach their level. The damage shown is at level 1 and grows 10% per level; jutsus are aimed with the mouse or a finger.
Nara · basic attack: Kunai
| Level | Jutsu | Kind | Chakra | Cooldown | Damage | Reach | Notes |
|---|---|---|---|---|---|---|---|
| 1 | Shuriken | Projectile | 0 | 1.2 s | 6–11 | 7 | |
| 1 | Kage Nui | Area | 20 | 4 s | 14–20 | 5.5 | |
| 3 | Kagemane no Jutsu | Target | 25 | 9 s | 4–6 | 6 | stuns 3 s |
| 4 | Kawarimi no Jutsu | Blink | 15 | 8 s | — | 4 | no damage |
| 8 | Kagemane Shuriken | Projectile | 20 | 5 s | 10–14 | 7 | stuns 0.8 s |
| 15 | Kage Kubi Shibari | Target | 35 | 10 s | 8–11 | 6 | 5 hits, stuns 2.5 s |
| 26 | Kage Yose no Jutsu | Area | 45 | 10 s | 30–40 | — | stuns 1.5 s |
| 32 | Kage Kusari | Wave | 60 | 15 s | 36–48 | 7 | stuns 1.3 s |
Modes
Unlocked in a trial with the clan master and switched on at will; one at a time, they last while you are connected.
| Level | Mode | Chakra | Effect |
|---|---|---|---|
| 15 | Kage no Jutsu You master the shadows: +10% damage, −12% cooldowns. | 40 | +10% damage, −12% cooldowns |
| 50 | Sennin Mode Natural energy: +20% damage, +20% health, +10% speed, +10% defence, +5 health per second. | 100 | +20% damage, +20% health, +10% speed, +10% defence, +5 health/s |